The effect of video games on anxiety level and heart rate in college students
Abstract
A historical overview of research related to the affective impact of video game research is reviewed in the context of related psychological problems. The case is made that additional research is required for a satisfactory analysis of the impact of current video game technology. The current study hypothesized that interruption and type of game--violent or nonviolent--would have an impact on anxiety and arousal. Results indicate that while there was no support for the initial hypothesis some differences do occur. Directions for subsequent research utilizing improved measurement methods are suggested.
This paper has been withdrawn.