National Technical University of Athens
COMPDYN 2017: Proceedings of the 6th International Conference on Computational Methods in Structural Dynamics and Earthquake Engineering
Ground motions interface earthquake science and engineering to advance understanding of seismic hazards and risk. Virtual reality provides an attractive tool to extend knowledge of the research community to a larger audience. This work visualizes emergency response under extreme motions, in the CAVE of the MARquette Visualization Laboratory. The visualization (a) displays ground motions (from the science community), (b) inputs these motions to structural models (from the engineering community) and illustrates the resulting responses, (c) translates structural responses to damage states of building elements, (d) creates a virtual room subjected to the perception associated with such earthquake shaking, and (e) introduces the human element of emergency response in this immersive environment. Building upon previous work on earthquake simulations, performance-based earthquake engineering (PBEE), building information modeling (BIM), and earthquake awareness, this study integrates elements of PBEE and BIM within the CAVE environment to provide visual information for decision making. Real-time or near real-time information via earthquake early warning (EEW) and structural health monitoring (SHM) further facilitates response within a limited time frame. As advanced technologies contribute to the future of community resilience, visualization plays an emerging role in connecting earthquake science, engineering, and policy.
Lin, Ting, "Virtual Reality of Earthquake Ground Motions for Emergency Response" (2017). Civil and Environmental Engineering Faculty Research and Publications. 184.
Published version. COMPDYN 2017: Proceedings of the 6th International Conference on Computational Methods in Structural Dynamics and Earthquake Engineering, Vol. 1 (2017): 2089-2094. Publisher link. © 2015-16 Computational Methods in Structural Dynamics & Earthquake Engineering. Used with permission.