Document Type

Article

Language

eng

Publication Date

7-20-2020

Publisher

Institute of Electrical and Electronics Engineers

Source Publication

2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

Abstract

Immersive virtual reality provides a safe and costeffective approach to administrating balance disruption during ambulation. Previous research has explored the effects of applying continuous perturbations in a virtual environment to challenge balance. This pilot study investigates the ability to disrupt balance with discrete visual perturbations during ambulation in healthy young adults. During the study participants walked on a treadmill within a virtual environment. As they walked the entire visual scene was intermittently shifted to the left or right 1 meter over 1 second. The results demonstrate a significant decrease in step length (𝑝 <; 0.05) and change in center of mass excursion (𝑝 <; 0.05) across participants (𝑁=13). Changes in gait lasted up to three steps after application, suggesting a consistent challenge to dynamic balance control as a result of the discrete visual perturbation. Further, participants did not demonstrate a reduction in response to the discrete visual perturbation with repeated exposure. The results indicate that discrete visual perturbations of a virtual scene can be used to challenge gait and modulate center of mass sway. The use of visual perturbations within a virtual environment to challenge dynamic balance could provide a safer and more affordable avenue for balance rehabilitation by reducing the need for systems that physically perturb balance.

Comments

Accepted version. 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), (July 20-24, 2020). DOI. This article is Β© The Institute of Electrical and Electronics Engineers.

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