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Location
"A la espera (Waiting)" (emotional responses)
Event Website
https://www.instagram.com/bog.witch.crafts/
Document Type
Presentation
Start Date
22-8-2024 12:00 AM
End Date
31-12-2024 12:00 AM
Description
Sage Astrid
The Lonely Portrait, 2023
Fandom: Dragon Age: Origins
Digital art, video time-lapse
Variable dimensions
Collection of the artist
Rating: General Audiences
Tags: dragon age origins, hero of ferelden, cousland origin, digital art, no beta we die like house cousland, blood spray, time-lapse video
Creator's notes: When you first start playing Cousland's origins in Dragon Age: Origins you are introduced to your player characters family. You learn how their mother is worrying about the coming battle in spite of theirs brother's unwavering confidence, and how their nephew desires to fight with the adults. You are then as defenseless as the castle and its guards seems to be as allying forces take hold of the castle and massacres everyone inside. This backstory has stuck with me and inspired choices I made throughout the game and in this painting as well. Watching from a third-person perspective as a childhood home gets destroyed by fire and blood I couldn't help but think about what Cousland has had to leave behind, and I have had nothing but time to think as the new game is still far from completion (>~<). I had the idea of creating a tangible reminder of the people of that lived and died in the castle. The image of a once regal painting now tattered and dusty in a ransacked room came to mind. I imagine that the portrait is a few years out of date depicting my Cousland as a young teen to symbolize the death of her childhood. I was also really interested in finding a way to have my art be interactive in a similar way as watching a videogame cutscene. The viewer is also defenseless to the destruction of the portrait as I was with the end of the Cousland family line.
The Lonely Portrait
"A la espera (Waiting)" (emotional responses)
Sage Astrid
The Lonely Portrait, 2023
Fandom: Dragon Age: Origins
Digital art, video time-lapse
Variable dimensions
Collection of the artist
Rating: General Audiences
Tags: dragon age origins, hero of ferelden, cousland origin, digital art, no beta we die like house cousland, blood spray, time-lapse video
Creator's notes: When you first start playing Cousland's origins in Dragon Age: Origins you are introduced to your player characters family. You learn how their mother is worrying about the coming battle in spite of theirs brother's unwavering confidence, and how their nephew desires to fight with the adults. You are then as defenseless as the castle and its guards seems to be as allying forces take hold of the castle and massacres everyone inside. This backstory has stuck with me and inspired choices I made throughout the game and in this painting as well. Watching from a third-person perspective as a childhood home gets destroyed by fire and blood I couldn't help but think about what Cousland has had to leave behind, and I have had nothing but time to think as the new game is still far from completion (>~<). I had the idea of creating a tangible reminder of the people of that lived and died in the castle. The image of a once regal painting now tattered and dusty in a ransacked room came to mind. I imagine that the portrait is a few years out of date depicting my Cousland as a young teen to symbolize the death of her childhood. I was also really interested in finding a way to have my art be interactive in a similar way as watching a videogame cutscene. The viewer is also defenseless to the destruction of the portrait as I was with the end of the Cousland family line.
https://epublications.marquette.edu/fandom/Affirmationtransformation/emotional/5
Comments
One of my favorite things to do when I create fanart is tug on peoples heartstrings. If I get a comment telling me that I made someone cry I know that I have done my job as an artist. IRL I have put in a lot of work to be able to feel and process difficult emotions as they come and I think part of the reason that I have made the strides that I have is because I have a creating fanart as a coping mechanism.