Document Type

Article

Language

eng

Publication Date

8-27-2014

Publisher

Knowledge Systems Institute

Source Publication

Proceedings of the 20th International Conference on Distributed Multimedia Systems

Source ISSN

2326-3261

Abstract

Serious educational games (SEGs) are a growing segment of the education community’s pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers with the theoretical knowledge and practical experience needed to create a quality SEG. Here, a lightweight approach to interactively explore and modify existing SEGs is introduced, a toll that can be broadly adopted by educators for pedagogically sound SEGs. Novice game designers can rapidly explore the educational and traditional elements of a game, with a stress on tracking the SEG learning objectives, as well as allowing for reviewing and altering a variety of graphic and audio game elements.

Comments

Published version. Published as a part of the Proceedings of the 20th International Conference on Distributed Multimedia Systems, Technical Program August 27 – 29, 2014 Wyndham Pittsburgh University Center, Pittsburgh, USA. (August 27 – 29, 2014): 329-334. Publisher link. ⓒ 2014 by Knowledge Systems Institute Graduate School. Used with permission.

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