Presenter Information

Ennis Rook Bashe

Location

"In the Box - Horizontal" (identity)

Event Website

ennisrookbashe.com

Document Type

Presentation

Start Date

22-8-2024 12:00 AM

End Date

31-12-2024 12:00 AM

Description

Ennis Rook Bashe
Poem for Planeswalkers
Fandom: Magic the Gathering
Poetry
N/A
Collection of the author

Rating: Teen and up
Tags: magic the gathering, poetry, meta

Creator's notes: Magic: the Gathering is a trading card game. Its storyline focuses on people whose yearning for escape is so strong that it propels them through the Blind Eternities, the void between stars. They’re called Planeswalkers, and they’re the most powerful people in the multiverse. But their powers are often unhelpful when it comes to resolving their most pressing problems, such as overcoming dissociative amnesia, coping with grief, or facing guilt.

As a social worker and certified therapeutic dungeon master (in the tabletop gaming sense,) I’m always interested in media properties that subtextually convey something about mental health. From my perspective, the question Magic: the Gathering asks is “What if no box could hold you? What if you could always instantly leave an uncomfortable situation… and what if you still stayed and fought?”

-Ennis Rook Bashe

Comments

I view the "identity" piece as breaking out of a box. Many of the characters from Magic the Gathering have broken free from imposed limitations: a mentor compelling his prodigy's obedience, or an intolerant system that only tolerates certain abilities and neurotypes. They are characters with greater-than-human abilities constrained only by the limits of their very human foibles, simultaneously unbound and trapped.

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Aug 22nd, 12:00 AM Dec 31st, 12:00 AM

Poem for Planeswalkers

"In the Box - Horizontal" (identity)

Ennis Rook Bashe
Poem for Planeswalkers
Fandom: Magic the Gathering
Poetry
N/A
Collection of the author

Rating: Teen and up
Tags: magic the gathering, poetry, meta

Creator's notes: Magic: the Gathering is a trading card game. Its storyline focuses on people whose yearning for escape is so strong that it propels them through the Blind Eternities, the void between stars. They’re called Planeswalkers, and they’re the most powerful people in the multiverse. But their powers are often unhelpful when it comes to resolving their most pressing problems, such as overcoming dissociative amnesia, coping with grief, or facing guilt.

As a social worker and certified therapeutic dungeon master (in the tabletop gaming sense,) I’m always interested in media properties that subtextually convey something about mental health. From my perspective, the question Magic: the Gathering asks is “What if no box could hold you? What if you could always instantly leave an uncomfortable situation… and what if you still stayed and fought?”

-Ennis Rook Bashe

https://epublications.marquette.edu/fandom/Affirmationtransformation/identity/7

 

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